A couple days ago I got started with some ideas about using the routing in a digital desk to make it behave as a complete FOH and separate monitor mixer in one package. Then we got into how to double up channels to fatten things up with very little effort in Part Two. Our friend Eike had some nice ideas in the comments as well has having emailed me some concepts along a similar line a while back.
The idea builds on top of using an unprocessed channel and a heavily processed one to blend. I'll let him explain it in his own words.
I started out with a single wet snare hit, lots of room on TRACK 1.
Duplicated the track.
Applied severe compression to TRACK 2.
Wanted to try out different parallel compression flavors.
When I set the attack time to ZERO and the release really short (~50ms), and HIT THE PHASE BUTTON - the reverb died.
You can even adjust the "sustain" by playing with the release time. (which made me wonder if this is what actually happens in a transient shaper's "sustain" circuit..)
I tried this with a couple of other sounds, and it works great. I wanted to try this out at a concert tonight, see if this works live as well, show got canceled however.
The way I see it, it works like this: during the initial attack, track 2 gets pushed way down, so there's really only track 1 happening. The snare hit.
When the compressor lets up, the phase reversed "room" comes up, canceling out the verb perfectly.
Eike was even nice enough to include a couple examples he cooked up in Reaper for us. In the first one you can hear the snare unprocessed for two hits and then the third hit is with the secondary channel blended in, eliminating the room sound. The second sample is just the raw snare for comparison.
- Snare Sample 1 - Two hits unprocessed, third hit with room removed
- Snare Sample 2 - Unprocessed snare sound for reference